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WHAT IS MAGIC? ASSEMBLY

Designed for Grades K-6

For hundreds of years, "STEAM" has been an essential power source used to keep things moving forward.

For educators, STEAM is an acronym for Science, Technology, Engineering, Art, and Math, which generates the power our students can use to move forward.

Our WHAT IS MAGIC? program teaches these principles in an exciting new way. By combining fun magic tricks with comedy and audience participation, students learn STEAM principles while building creativity, critical thinking, and boosting their self-confidence. Added bonus: this leads to improved communication skills!

Each student also recieves a "Top-Secret File Folder" that contains instructions for several more magic effects that they can engage with long after the program ends.

Students Learn

  • How math reveals patterns and how understanding patterns can give the illusion of predicting the future.

  • A scientific principle which gives the magician the ability to bend the laws of nature.

  • That ART plays a HUGE role in creating magical effects in our own minds.

  • That using technology (and a dash of clever theatrics) can make it look like they have "trained their brain" to move an inanimate object!

Teachers Love

  • That the entire show is built around supporting the STEAM Curriculum topics they are focused on.

  • Science* - Students will explore the properties of polymers and their surprising applications by creating seals that are strong enough to hold water.

  • Technology and Engineering* - Students will learn how to create the illusion of "mind control" by applying unbalanced forces to an inanimate object.

  • Art* - Students will experience art that communicates different messages depending on how it's viewed.

  • Math* - Students will use a model, and tools, plan ahead with a structure, and attend to precision by conducting math in real-time to arrive at a predicted outcome.

CURRICULUM DETAILS

  • Using 4 of the 8 standards for Mathematical Practice: #4: Model with Mathematics, #5: Use appropriate tools strategically, #6, Attend to precision, and #7: Look for & make use of structure. 

  • 2-PS1-1 Structure and Properties of Matter: Plan and construct an investigation to describe and classify different kinds of materials by their observable properties. 

  • 2-PS1-2 Structure and Properties of Matter: Analyze data obtained from testing different materials to determine which materials have the properties that are best suited for an intended purpose. 

  • 5-PS1-1 Matter and Its Interactions: Develop a model to describe that matter is made of particles too small to be seen.  

  • 5-PS1-3 Matter and Its Interactions: Make observations and measurements to identify materials based on their properties.

  • VA:Re.7.2.2a-4a National Core Arts Standards: Responding: categorize images based on expressive properties, determine messages communicated by an image, analyze components in visual imagery that convey messages.

  • 3-PS2-1 Motion and Stability: Forces and Interactions: Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object. 

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